11.30.2005

Interactive eye candy

None of these are exactly "games" in the traditional sense. For the most part, there are no explicit goals, no challenges, no way to win or lose. They all certainly have beginnings, and some of them have ends; others are infinite playgrounds for your enjoyment. They are all (with one exception) of the point-n-click genre, which suggests a game, even if some of these are more aptly termed "interactive flash animation." In any event, they are all engrossing, and beautiful.

Vectorpark contains no text, nothing by way of introduction or explanation. You are presented with a black screen containing three images, from which you may choose your "game". Park, the real attraction, is a broad, surreal landscape that changes and evolves with each mouseclick. Levers is a fun balancing game in which you must arrange a series of hooks and variously weighted objects to achieve equilibrium, without anything touching the water below. The unusual weights are dynamic objects; birds come out of the birdhouse to flap around and perch on the various hooks, changing the balance; the water tank can be filled and emptied; the snowman will melt if placed too close to the sun (one of the incredibly heavy objects you will receive in later stages). Finally there is Thomas, a series of non-interactive but very cool animations you may view.







Fly Guy is an incredibly cute little game from talented pixel-artist Trevor Van Meter. You are a bored suburban businessman, waiting at the bus stop, when suddenly you decide to take to the skies. There you will have a number of fascinating and whimsical encounters. Occasionally you will come up against something that will remind you of your mundane life -- like a copier -- and back down to earth you will go. But don't avoid anything in this game. Try it all out and see what happens.





Skyfish is another dreamy, flying-through-the-air game by Syougo Maruyama, creator of the excellent Samorost-style Kao Fu-Sen. You are a flying fish-person, a sort of reverse mermaid, swimming through the skies along with a number of odd creatures/things. When you touch them, the scene changes, and you are suddenly stroking through water, or space, or a nighttime cityscape. I haven't yet discerned if there is some goal, or if this is merely exploratory. Possibly you are meant to progress through a series of scenes without touching one of the creatures that will send you back to an earlier stage. In any case, the rhythmic swimming and wandering music provide a gentle, soothing experience, regardless of your destination.





Moxomoxo is the work of designer Matthieu Gueritte (visit his portfolio for more wonderful art and animation). It is a surreal, Bosch-inspired triptych of interactive animated scenes portraying the Garden of Eden, the Last Judgement, and Hell. With robots. The style reminds me somewhat of the robot subculture of Futurama -- this is what their robots-only version of religious artwork might look like. It's something you simply must see.





Happy Seed is a curious Japanese animated story. Like many Japanese links, it's hard with no context to tell where it came from or why it exists, but it tells the story of a strange square seed that comes down from outer space, and proceeds to transform the world of the little people who have all gathered around in curiosity. It does this by making everything square -- the little round houses become giant skyscrapers, their spherical vehicles are turned into big, modern blocky things, and in the end, the planet itself becomes one big cube. Flight of fancy, cautionary tale, or paean to the relentless forward march of modernization? You be the judge. It's awful cute, though.





I have a number of other links in this category to share, but I'll save it for another post. Up next: Arcade games.

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11.26.2005

Dream a little dream

This is really neat.

Dreamlines is a cool new toy that will take a few keywords from you and render you a series of vague, amorphous patterns and images in a slow, surreal dream sequence. It's the latest of the recent slew of innovative projects using Google's image search feature to create some amazing things.

Here is an image from my first dream, using the terms "blue tea":



My second dream, "blue wyvern", was a bit more abstract for the most part, but here is one of the more coherent images:



Look familiar? I kept seeing this pattern of framed boxes with cryptic scrawled text reminiscent of children's school drawings, until it finally dawned on me that this particular dream was drawn almost entirely from images of Magic: The Gathering cards.

That killed a little of the magic for me, but it's still pretty cool.

Via Ursi's Blog.

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Online game entries updated

By far the most popular entries on this blog are my series of links to online adventure games. They -- particularly the ones that mention "Myst" or "Samorost" -- bring in most of the search-engine traffic, and they've probably proved more useful to the internet population at large than anything else I've banged out on my little keyboard and slapped up here.

So I have done a couple of things. One, I have gone back and edited all of the posts to bring them up to current standards: all the games now include a screencap and a link to a walkthrough. I've also updated a few links where I found a better walkthrough or game host, and made sure that all the links opened in new windows. All links to Nordinho pages have been updated.

Two, I have added a new section to the sidebar, "Archive Series: Online Adventure Games," where I will add links to each new entry as I create it. If Blogger only allowed categories, I could do it that way, alas...but I wanted some way of keeping all these links together, so there it is.

Now that all the old business has been taken care of, I can get on with the writing of new posts. The next installation in the series will be Interactive Eye Candy, a very fun one...

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11.23.2005

Ninety-nine amazing images

WFTV has a slideshow of ninety-nine strange, unusual, humorous, and incredible photographs from news stories. It's well worth checking out. There are odd animals, Guinness World Records events, bizarre accidents, freakish x-rays, public stunts, and just plain interesting stuff. Some samples:



NEW ORLEANS -- A sculpture lays on its side among downtown buildings littered from debris of Hurricane Katrina. (09/14/05 AP photo)




NEW YORK -- The New York Liberty's Becky Hammon, in front, guards the Connecticut Sun's 7-foot-two-inch center Margo Dydek, of Poland, during the second half of their WNBA game at Madison Square Garden. (08/02/05 AP photo)




PROVIDENCE, R.I. -- People for the Ethical Treatment of Animals (PETA) member Chris Link of Norfolk, Va., top, adjusts the cellophane covering on the costume of demonstrator Dezeray Rubinchik of Philadelphia, top right, during a protest in front of the Statehouse, in Providence, R.I. The protest, in which three people placed themselves in containers resembling supermarket meat trays, was meant to compare eating meat with cannibalism. PETA member Karolina Colwill of Sioux Falls, S.D., appears center. (06/06/05 AP photo)




LONDON -- This image released by the British Museum shows a hoax cave painting of a primitive man pushing a supermarket trolley which was on display in the British Museum. The work was planted by an anonymous "art terrorist" called Banksy and museum staff were after he put a message on his website, saying that the 10in by 6in rock "had remained in the collection for quite some time." This is not the first time Banksy has stuck fake objects to gallery walls and waited to see how long it takes before curators notice. (05/23/05 AP Photo/British Museum/HO)


Via Ursi's Blog.

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11.21.2005

Blue Tea: Now with more culture!

My blog categories clearly needed an overhaul. I had a ridiculously large number of very different kinds of blogs lumped together under "Personal" -- including some group blogs and some where the lives of the posters were essentially never mentioned. Well, that has been remedied with the addition of a new "Culture" category, featuring some emigrants from "Personal" as well as some all-new entries. As a general rule, I included in this category blogs which featured more writing than linking, and concerned themselves with broader issues, like news, trends, politics, and "kids these days", more than personal events. It's of course all very fluid. I am grouped together with "culture" blogs in more than one blogroll, though I don't fit these guidelines -- I'm certainly more linking than writing, for one. But I'm not really sure if I consider this a link blog, either. To me, real link blogs are Bibi's Box or Boing Boing (I file them under the name "Stuff"), beside which I pale in comparison.

I also decided that a couple of blogs, like No Milk Please and Citizen of the Month, were clearly humor blogs that had no business hobnobbing with the personals; they have been moved into "Humor, Strange" where they belong (making the group collectively a little more humorous and a little less strange).

The "Tea" category has had to be renamed to "Tea, Coffee" to accommodate Café Metaphoric, my first all-coffee blog, which was too interesting to exclude.

There are still some standouts that defy easy categorization, but I think overall everything is much better aligned now. As always, I hope that this little bit of blogroll news promts you to further exploration. Have fun.

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11.19.2005

Assorted articles

Are you familiar with the life and history of the illustrious photographer Lillian Virginia Mountweazel? No? Well, she doesn't exist -- she is the subject of a fake entry in the New Columbia Encyclopedia, which was written as copyright protection. Dictionaries do it too, inserting definitions for fake words. A New Yorker article explores one investigator's attempt to locate the spurious entry somewhere within the E's of the New Oxford American Dictionary, with experts weighing in on which of the likely candidates was the made-up word.

So when word leaked out that the recently published second edition of the New Oxford American Dictionary contains a made-up word that starts with the letter “e,” an independent investigator set himself the task of sifting through NOAD’s thirty-one hundred and twenty-eight “e” entries in search of the phony. The investigator first removed from contention any word that was easily recognized or that appears in Webster’s Third New International; the remaining three hundred and sixty words were then vetted with a battery of references.

Six potential Mountweazels emerged. They were:

earth loop—n. Electrical British term for GROUND LOOP.
EGD—n. a technology or system that integrates a computer display with a pair of eyeglasses . . . abbreviation of eyeglass display.
electrofish—v. [trans.] fish (a stretch of water) using electrocution or a weak electric field.
ELSS—abbr. extravehicular life support system.
esquivalience—n. the willful avoidance of one’s official responsibilities . . . late 19th cent.: perhaps from French esquiver, “dodge, slink away.”
eurocreep—n. informal the gradual acceptance of the euro in European Union countries that have not yet officially adopted it as their national currency.



I was a player on Ultima Online for a period of time, and I knew that player accounts and sums of in-game gold, usually in denominations of millions, could be traded for real-world cash. What I didn't know is that there is an entire industry of full-time workers in "video game sweatshops" doing nothing but bringing in the gold in pretty much every MMORPG (massively multiplayer online role-playing game) out there, assets which are then sold off to net a tidy profit for the enterprising entrepreneurs who mastermind it all. An article at 1Up, "Wage Slaves", tells the whole story.

Weeks go by as I chase ghosts and rumors of Chinese workers clicking 12 hours a day. Word has it that 300 farmers are working at computers lined up in airport hangars somewhere in Asia. After all, Lineage II banned certain Chinese IPs for a reason. Finally, I get in contact with a man in his 30s who goes by the name Smooth Criminal. He's a partner in one of the largest sellers of MMORPG gold, and he isn't apologetic. His rap sheet: banned from Ultima Online, Asheron's Call, Shadowbane, Star Wars Galaxies, and Ultima Online again. He says once someone even traded him a wedding ring worth $2,000 for WOW gold.

Smooth Criminal's game cartel made $1.5 million from Star Wars Galaxies alone last year, and individually, he's made as much as $700,000 in a single year. "[SWG] built my new house, which I paid for in cash," he says. "So when you ring my doorbell, it plays the Star Wars music." Smooth Criminal is in charge of writing programs, finding exploits, and locating in-game "dupes" (bugs for duplicating gold or items). "I have a real job, but when there's a dupe, I call in sick," he says. It costs him more money to actually go to his "real job." "When I dupe," Smooth Criminal adds, "I farm billions on every game server and spread out my activities." He then uses three accounts to launder the gold: a duper account, a filter account, and a delivery account—each created using different IPs, credit cards, and computers. This way, it's hard to trace the source, and the gold comes back clean.



Where London Stood is an interesting article about ruined cityscapes in the futures of science fiction worlds. The article explores the different forms that these scenes take -- overgrown city, sleeping city, blasted city, dying city -- with descriptions and examples of occurrences of these various themes. There is, of course, a nice picture gallery to accompany the list, along with some links.

I think that there are three broad categories into which the vast majority of SF's ruined cities can be placed. The power of all of these comes from a subversion of a familiar landscape. Sobchack's remark about the vastness of alien landscapes in film can be applied in temporal terms - "Our civilization and its technological apparatus is at best a small town set on the edge of an abyss. Watching these films with their abundance of long shots in which human figures move like insects, their insistence on a fathomless landscape, we are forced to a pessimistic view of the worth of technological progress and of man's ability to control his destiny. We are shown human beings set uncomfortably against the vastness and agelessness of the desert and sea, are reminded by the contrast that land and water were here long before us and our cities and towns will be here long before us and our cities and towns and will be here long after we and are artefacts are gone."

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11.15.2005

More wordplay

Still feeling verbal after that test, so here's a quiz to start...

ellipsis
You scored 38% Sociability and 82% Sophistication!

Your life can be difficult because of your insecurities, but you should
know that it isn't your fault. YOU didn't ask to be thrown in around
thirty times per page in every bodice-ripper on the shelf! Those who
overuse you can kiss your . . . you know. You need to learn to hold
your head high and glory in your solitude. You really do have
excellent, scholarly tastes. You must never forget that your friend,
the period, will be there to support you at the end of every sentence
where you truly belong, and, if what is left out is as important as
what is said, why, then you are as vital as the alphabet!



My test tracked 2 variables How you compared to other people your age and gender:
free online datingfree online dating
You scored higher than 21% on Sociability
free online datingfree online dating
You scored higher than 94% on Sophistication
Link: The Which Punctuation Mark Are You Test written by Gazda on Ok Cupid, home of the 32-Type Dating Test


Unfortunately, I can't find the blog where I first heard this story...I'll add it later if I come across it again. But Number 2 Pencil has a comprehensive post on the story, and a follow-up. It's about Maria Alquilar, a Miami artist who created a mural mosaic for a Livermore, CA library featuring the images and names of historical figures such writers, artists, and scientists -- only she misspelled eleven of the 175 names. And then got upset when people got upset about it. The San Francisco Chronicle has another short article about it. Mispellings aside, I don't even think the mural looks very nice. Those colors!


A couple of fun Wikipedia word lists: neologisms on the Simpsons, like "embiggen" and "cromulent", and fictional expletives from science fiction and fantasy worlds, like "frell" (from Farscape), or "p'tahk" (that potent Klingon insult). Though I have occasionally savored a geeky curse from the latter list, the former has certainly enriched my vocabulary in many ways.
Simpsons list via A Sweet, Familiar Dissonance.

I may as well mention this Guardian article, "Can you trust Wikipedia?" which casts doubt on Wikipedia's merit by sending an array of experts out to sample various entries that fall within their areas of study, and rate them objectively. The results were not stellar. While occasionally coming up short in fields such as literature and anthropology, Wikipedia's authors are almost invariably experts in one field in particular: pop culture. Whatever its future as an academic reference, I have no doubt that Wikipedia will always remain a top-notch resource in this one regard. And it's still pretty damn good with everything else, anyway.

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11.14.2005

Irrefragable ≈ confutable?

Sorry for the dearth of communication lately. I didn't actually mean for the Halloween post to last for the whole year.

So while I work up the energy for a real post, have fun taking this 200-question vocabulary test in which you must make a simple determination for each pair of words you are presented with: same meaning or opposites? Some of them get pretty tough. My final score, for the record, was 168. And the above pair is one of those that I missed.

If your curiosity is piqued after taking the test, don't forget the lovely selection of dictionary links in my sidebar!

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11.08.2005

Strange network problems

have kept me away for three or four horrible days. Hopefully resolved.

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