Since I've made these posts, more and more games have been appearing in this popular new genre. Here are the ones I've collected so far.
The work of designer Wada Che Nanahiro isn't all that new -- it's been among my favorites for a long time. Originally I was going to classify these as interactive eye candy, but I realized that there is more gameplay substance to them than that, and at least one of them is definitely Samorost-style. That would be TCB Museum ("Things Come up to my Brain," a great name), a whimsical house of wonders you must explore to recover five hidden stars. I love Nanahiro's sketchy nineteenth-century cartoon style, faintly reminiscent of Terry Gilliam's animations.
Walkthrough at the Nordinho forum.
There's also the Treasure Box, which is basically a giant puzzle-machine. Simply solve the puzzles to clear obstacles and allow the ball to progress through the box's Rube Goldbergesque mechanisms. Make it to the end to reveal the treasure. Both these games are simply delightful, and it's a shame I've taken so long to post them.
Walkthrough at lazylaces, btw.
There are two new games out by Kristjan Lutz (creator of Sangar Sabriina, Sabrina in North Pole, and Save the Kiddo). Cross the Cliffs is very short, and uses an unusual control system with different actions, "use" and "get". There aren't very many steps, but the interface is a little tricky, and you may have to resort, as I did, to this ten-step walkthrough (there's a link to the help forum at the top of the game page).
By the way, bonus points to anyone who can identify where the game's intro music was lifted from. I was quite surprised when I heard it.
The other is Indiana Jones and the Sacred Fortune. This one is quite nice. It's a basic, well-done Samorost-style game, with attractive graphics and reasonable puzzles. Some of them must be solved by dragging in addition to point-and-click.
There are walkthroughs for levels 1-4 and levels 5-7 in the game's help thread.
Puzzleland is an enjoyable game with low-key graphics and interesting puzzles, similar to Hapland or Industry. It's one of those where the order of your actions matters, and if you mess things up you'll have to reset.
Here's your walkthrough.
Small Forest Story by Japanese designer Watarigraphic is short, simple, sweet, and cute. There's not too much hard stuff to figure out, and some small furry animals and nicely painted speckly scenery. Play.
I suppose that Castle isn't really a game. Click on the landscape to make a castle and its surroundings grow out of the ground, and just keep searching for the hotspots to make the scene develop and evolve. It's really very charming. You can even play around with the intro while it's loading.
Via Ursi's Blog.
Up next: Text Adventures and Interactive Fiction.