10.16.2009

New releases from Tale of Tales



Continuing in its line of artful, boundary-pushing not-quite-games, Tale of Tales this month released Fatale, an "interactive vignette" inspired by Oscar Wilde's 1894 play Salomé.

Explore a living tableau filled with references to the legendary tale and enjoy the moonlit serenity of a fatal night in the orient. Fatale offers an experimental play experience that stimulates the imagination and encourages multiple interpretations and personal associations.



There's also The Path, released earlier this year, a meandering, introspective horror game based on Little Red Riding Hood in which six sisters wander in a foreboding forest and one by one lose their innocence. Completely open-ended, the game eschews goals and challenges and invites the player to simply explore and experience.

Six sisters live in an apartment in the city. One by one their mother sends them on an errand to their grandmother, who is sick and bedridden. The teenagers are instructed to go to grandmother's house deep in the forest and, by all means, to stay on the path! Wolves are hiding in the woods, just waiting for little girls to stray.

But young women are not exactly known for their obedience, are they? Will they be able to resist the temptations of the forest? Will they stay clear of danger? Can they prevent the ancient tale from being retold?

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7.08.2009

Games on stage

The Brick Theater in Brooklyn is hosting an event all this month called Game Play, a series of performances and game nights that meld video games and theater. There will be machinima mash-ups, Rock Band karaoke, interactive plays, group MMORPG sessions, and a chiptune dance party.





What I'm really excited for is Adventure Quest, a play by Sneaky Snake Productions based on the classic Sierra and Lucasarts adventure games of the 80's, like King's Quest and Monkey Island.

The town of Perilton has been invaded by an evil wizard, and only our hero can save it! Cheer as he fights for the hand of the mayor's daughter! Gasp as he infiltrates the bloodthirsty Octopus Cult! Watch as he meticulously collects inventory items! Shift uncomfortably in your seat as the narrative gradually implodes! Glance around nervously as characters are brutally murdered for no particular reason! Despair as your faith in a meaningful, ordered universe is shaken! Evoking the Golden Age of home computer gaming, Adventure Quest is both a nostalgic treat and a glimpse into the yawning Void.

For a taste of that classic gaming flavor, the creators designed a brief "walkthrough" for Time Out New York to introduce the world of the play. It makes me wish they'd done a real game, even if only a short one.





You are standing before of the Castle of Perpetual Delight. Blocking your path is a gloomy-looking centaur.

You are currently holding: a portable cauldron, a pair of diamond cufflinks, a unicorn femur, an Octopus Cult pamphlet, a waterskin and a magnifying glass.








There's also Thank You But Our Princess Is in Another Castle: Four Live-Action Machinima Theater Pieces.

Utilizing World of Warcraft, Halo 3 and Grand Theft Auto 4, Machinima Theater Auteur Eddie Kim presents four classical theater texts, as performed by online video game characters manipulated by gamers live on stage. Video games as digital puppetry! Technicians will use several X-Box 360 consoles and laptops linked to each other and to gamers over the internet to control digital characters in real-time in front of an audience. See the stories of Niobe and the Japanese poet, Ono no Komachi as never before. A digital movement piece, chiptunes interludes and a version of Alvin Lucier's legendary "I am Sitting in a Room" also will be presented.

You had me at the title.

I'll be attending Adventure Quest this Saturday, and I'm tempted to check out some of the other events, too. It looks like a great line-up.

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