12.14.2005

Samorost 2 is out! Samorost 2 is out!

I discovered this by the sudden flood of traffic from Google searches for "Samorost 2 walkthrough" and "Samorost 2 solution". As always, feeling guilty that my visitors weren't getting what they wanted, I had to go play the game and provide the relevant information right away.





The sequel, titled simply Samorost 2, is a lot like the old Samorost...but different. Aesthetically, it's a bit darker and grittier than its breezy predecessor, as you explore the bowels of a grimy planet-ship that is home to a crew of thieving blue aliens. The main character is much more active this time, taking matters into his own hands rather than sitting back and letting events resolve themselves.

There are other changes, too. There are now multiple levels with passkeys, though the game is still short enough to be played in one sitting. There are also two chapters, only the first of which is free -- the offline version, including chapter 1 and chapter 2, costs $9.90 to download. If I hadn't just been to Target yesterday and splurged on three wonderful games I'd been wanting for just $9.99 on the bargain rack (Rhem, The Longest Journey, and Syberia II, all there together -- unbelievable!), I'd probably have bought it today...but instead I think I'll wait until January for the CD version, which will also include the soundtrack.

I haven't yet found a walkthrough online for the game, so I went ahead and made my own. It's my first ever.

What I did discover was the site of the fledgling Samorost Fan Club, which includes a discussion forum and, especially exciting to me, the complete Samorost 1 soundtrack.

It's just a special day, I guess.

NOTE: I'm having trouble uploading the walkthrough, so until it's sorted out, I'm including the walkthrough in the comments to this post. If you read the comments before completing the game, be warned! Avoid the spoilers!

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13 Comments:

Blogger Jess Haskins:

Intro

It's just a quiet evening at home on your planet-ship when two blue aliens arrive in a ship and begin stealing your pears.
Click on the doghouse. The dog will jump out to chase them away; they will respond by stuffing him in a sack and making off with him. You jump into your rocketship and take off in pursuit.


Level 1 (Code: POKLOP)

Click on yourself to leave the rocket.
Pick up the green critter and place him on the branch that's got you.
Click on the left side of the screen to proceed.
(For fun, you can click on the waving fronds to make them all blow away, but this doesn't do anything.)

Click the hole to enter the building.
Click the middle bottle on the shelf.
Pick up the cork.
(You can pan by moving the cursor to the edges of the screen.)
Click on the little anteater. While the big one is occupied picking it up, click on the hole in the pipe to stopper it with the cork.
Go back in the building.
Click twice on the pump handle to make the water come out.
Turn the second handle on the wall once to make the right funnel angle downward.
Click twice on the monkey so that he jumps onto the left stalk, shaking pollen into the funnel.
Turn the valve under the fire to turn up the heat.
Once the pot bubbles, turn the valve on the faucet to fill the bucket.
When the worker falls asleep, take the sledgehammer.

Hit the robot on the head to wake it up and open the doors.


Level 2 (Code: SOPOUCH)

(You can click on the bugs to send them falling back to the bottom, but it's not necessary.)
Click the right end of the pipe to walk in that direction. It breaks, setting loose a buzzing fly.
Click on the ball obstructing the path of the leftmost bug.
When the bug passes in front of the lemur creature, click the creature and he will eat it, then vomit up its remains.
Click on the fly and it will go to the pile of vomit.
Click on yourself to jump, shaking the pipe and dislodging the vomit. The fly will fly into the web.
Click on the wrapped up fly to swing across the gap into the hole.


Level 3 (Code: KOMPOTARNA)

Open the refrigerator door to let out a rat.
Click the hole the rat went in twice until an outlet adapter falls out.
Plug the adapter into the outlet.
Click on the refrigerator cord to reveal the plug.
Plug it into the adapter.
Click on the hook to grab and open the grating.
It's dark! When you come back up, go down the passage to the right.

Take the flashlight hanging on the wall.

Go down the ladder.

Pull the lever on the wall.
When the water is low enough, turn the valve under the shower head.
Pull the lever again.
Turn the second valve when the water drops below it.
Exit through the hole into the tunnel.

Turn the three valves so that the red ends are stacked vertically (4 turns for the top, 5 for the middle, 2 for the bottom).
Turn the wheel to lift the plug.
Continue through the passage to the right.

Click the coin hanging from the dispenser.
Click the 1 button.
Take the wrench and click on the three small nuts on the machine.
Return the wrench to the robot.
Click on the coin slot to retrieve the coin.
Replace the coin in the slot.
Click the 2 button.
Use the wrench to remove the remaining large nut.
Click on the belt to break it. When the worker comes to check it out, you will go back down the passage and retrace your steps to the upper level.

Click the ladder to climb up.
Push the lever by the chute to seal it off.
Pick up the pears from the funnel on the right and move them into the basket on the left.
Click the funnel to jump into it. You will be conveyed down the belt and into the room of the fat boss who has your dog captive. He will eat you and then spit you back out, then press the button on his chair to cause a tentacle from the ceiling to grab you,


Level 4 (Code: BUDOAR)

(For fun, you can tease the boss by knocking over the antenna on the tv.)
Pick the sausage up from the wall by the dog wheel and hang it on the antlers.
When the boss raises his arm to grab his hat, press the button on the chair.
Click the chair to push it forward into the path of the tentacle.
Grab the key and unlock the wheel.
Push the button to call the elevator.

You climb back into the rocket with your dog, your mission seemingly done ... except that, as you fly home in relief, you realize you've run out of gas! You crash land on a mysterious new planet-ship, and Chapter 2 begins ...

Chapter 2 walkthrough coming soon ... as soon as I buy and play it!

13:20  
Anonymous Anonymous:

Thanks a lot it really helped

11:43  
Anonymous Anonymous:

hurry up with ch 2 lmao. lovely game, lovely blog

09:53  
Anonymous Anonymous:

Thanks! you'r cool!

17:43  
Blogger Natalie:

thank you!

17:22  
Anonymous Anonymous:

Thanks, helped me out loads! Was stuck on the first part of the third level, was going nuts trying to figure out what I had to do.

Thanks again!

19:35  
Anonymous Anonymous:

I am starting Chapter 2 (succumbed to the lure and bought the thing). I have the little man riding the mama bug, and into the next sequence. I can lift either dangly thing off the guy's hat, but can't find anywhere to put it. I swear I've tried to drop it on every pixel! Can you give me a hint? Frankly, I'd like a complete walkthrough - I get much pleasure from just going through each level - soothing music, and so forth.
Am enjoying your blog very much, too, which I found in S.Fan Club.

20:54  
Blogger Jess Haskins:

Unfortunately, I still haven't played Chapter 2 -- I'm waiting until January for the cd version. I'll write the rest of the walkthrough when I get that.

Glad you like the blog, thanks for stopping by. And good luck with the game.

11:53  
Anonymous Anonymous:

About the solution you asked 2 posts higher, you have to hang the bells(from the head) at the end off the branch where the bird is looking at.

If anyone could help me with wath the sailor drinks, i would be helped.

Great game

17:02  
Anonymous Anonymous:

hi, you must get in and make coffee for the sailor to get up. you must boil it and ring the bell to pour the coffee in his mouth. after that, i'm kind of stuck too.. hope it helps..

16:17  
Anonymous Anonymous:

Hey, thanks for making this walkthrough... it's very nicely written ^^. Perfect to glance at whenever you really get stuck, you know? :D

16:34  
Blogger Jess Haskins:

Here we go. The whole deal. Thank you, everyone, for your comments and compliments. Hope you find this useful.

Samarost 2 Complete Walkthrough (http://www.samarost2.net/, http://www.amanitadesign.com/)
by bluewyvern (http://bluewyverntea.blogspot.com/)


CHAPTER 1

Intro

It's just a quiet evening at home on your samorost when two blue aliens arrive in a ship and begin stealing your pears.
Click on the doghouse. Dog will jump out to chase them away; they will respond by stuffing him in a sack and making off with him. Gnome jumps into his Polokonserva rocketship and takes off in pursuit.


Level 1 (Code: POKLOP)

Click on Gnome to leave the rocket.
Pick up the green critter and place him on the branch that's got you.
Click on the left side of the screen to proceed.
(For fun, you can click on the waving seed fronds to make them all blow away, but this doesn't do anything.)

Click the hole to enter the building.
Click the middle bottle on the shelf.
Pick up the cork.
(You can pan by moving the cursor to the edges of the screen.)
Click on the little anteater.
While the big one is occupied picking it up, click on the hole in the pipe to stopper it with the cork.
Go back in the building.
Click twice on the pump handle to make the water come out.
Turn the right-hand knob on the wall once to make the right funnel angle downward.
Click twice on the monkey so that he jumps onto the left stalk, shaking pollen into the funnel.
Turn the valve under the fire to turn up the heat.
Once the pot bubbles, turn the valve on the faucet to fill the bucket.
When the worker falls asleep, take the sledgehammer.

Hit the robot on the head to wake it up and open the doors.


Level 2 (Code: SOPOUCH)

(You can click on the bugs to send them falling back to the bottom, but it's not necessary.)
Click the right end of the pipe to walk in that direction. It breaks, setting loose a buzzing fly.
Click on the ball obstructing the path of the leftmost bug.
When the bug passes in front of the lemur, click the lemur and it will eat the bug, then vomit up its remains.
Click on the fly and it will go to the pile of vomit.
Click on Gnome to jump, shaking the pipe and dislodging the vomit. The fly will fly into the web.
Click on the wrapped up fly to swing across the gap into the hole.


Level 3 (Code: KOMPOTARNA)

Open the refrigerator door to let out a rat.
Click the hole the rat went in twice until an outlet adapter falls out.
Plug the adapter into the outlet.
Click on the refrigerator cord to reveal the plug.
Plug it into the adapter.
Click on the hook to grab and open the grating.
It's dark! When you come back up, go down the passage to the right.

Take the flashlight hanging on the wall.

Go down the ladder.

Pull the lever on the wall.
When the water is low enough, turn the valve under the shower head.
Pull the lever again.
Turn the second valve when the water drops below it.
Exit through the hole into the tunnel.

Turn the three valves so that the red ends are stacked vertically (4 turns for the top, 5 for the middle, 2 for the bottom).
Turn the wheel to lift the plug.
Continue through the passage to the right.

Click the coin hanging from the dispenser.
Click the 1 button.
Take the wrench and click on the three small nuts on the machine.
Return the wrench to the robot.
Click on the coin slot to retrieve the coin.
Replace the coin in the slot.
Click the 2 button.
Use the wrench to remove the remaining large nut.
Click on the belt to break it. When the worker comes to check it out, you will go back
down the passage
and retrace your steps to the upper level.

Click the ladder to climb up.
Push the lever by the chute to seal it off.
Pick up the pears from the funnel on the right and move them into the basket on the left.
Click the funnel to jump into it. You will be conveyed down the belt and into the room of the fat boss who has Dog captive. He will eat you and then spit you back out, then press the button on his chair to cause a tentacle from the ceiling to grab you.


Level 4 (Code: BUDOAR)

(For fun, you can tease the boss by knocking over the antenna on the tv.)
Pick the sausage up from the wall by the dog wheel and hang it on the antlers. Dog will
switch direction, making the fan suck rather than blow.
When the boss raises his arm to grab his hat, press the button on the chair.
Click the chair to push it forward into the path of the tentacle. Up he goes. Justice.
Grab the key and unlock the wheel.
Push the button to call the elevator.

Gnome and Dog climb back into the rocket, the mission seemingly complete ... except that, as you fly home in relief, you realize you've run out of gas! You crash land on a
mysterious new samorost, and Chapter 2 begins ...

Click on the crash site to continue.


CHAPTER 2

Level 5 (Code: PLANINA)

(For fun you can click on the arrangement of pipes at the bottom of the screen to make
some nice music.)
Click on the parachute to free Dog.
Click on the base of the pole and Dog will rock it back and forth. When the pole swings down, click on Gnome to jump free.
Click on the butterfly when it is standing still on top of the capsule.
When the butterfly is in the air, move the mouse over to the flower on the branch to the right. The flower will open and the butterfly will land. A frond will grow out of the flower.
Quickly click on the small bug and move it to the frond while the frond is extended. The frond will only remain for a moment, and you can only grab the bug while it's standing still on the left, so timing is essential. The frond will bend down so that the big bug can grab it and right itself.
Click on the big bug to go for a ride.


Level 6 (Code: LESIK)

Click the Smoking Man to hear his sad story.
Take one of the bells from his cap and hang it on the branch in front of the magpie.
Click the nest when the magpie leaves it -- out tumbles the lost pipe.
Present the pipe to the grateful Smoking Man, who seems to have lost his stash, too.
Click on the tunnel under the stump to send brave Dog in after it.

Click the puddle to take a drink.
Click the glowing mushroom behind Dog to, ah, "water" it.
Dog's run dry, so have another drink and water the mushroom again two more times.
Give the bone to the badger.
Click the nest to pull the pouch free.
Click the pouch again to grab it. Dog returns with it to the surface.

Give the nice man his tobaccy -- or whatever it is.
Click the firefly and it will lead the way.


Level 7 (Code: MAJAK)

Take the deflated balloon from the top of the pump.
Follow the winding path up the hill.

Click the pipe on the left side of the peak to place the balloon there.
Grab the tallest grass stalk.
Use it to tickle the sleeping manatee, and it will twitch, kicking the pitchfork down into the barrel for you.
Use the pitchfork to shovel some feed into the trough, and a hungry manatee will descend for a snack.
Quickly use the two knobs (left to retract, right to extend) to position the pipe over the manatee's tail. As the manatee eats, it will expel some of the helium flatulence that powers its flight. If you've positioned the pipe correctly, a bubble should settle in the pipe's mouth.
Quickly pull the stem at the top of the peak to suck the bubble in before it pops. The balloon will inflate.
Repeat two more times to inflate the balloon fully.
Grab the balloon.
Hand it to Gnome, who carries it bouncing back to the cliff.

Click the balloon.
Replace it on the pump.
Pull the stem on the back of the pump to release the air from the balloon.
Click at the base of the ship's mast to board the ship.
Click Gnome to jump and make the ship bob downward.
Quickly, before the ship rises again, click the bellows. The tube will extend from the pump into the hole in the ship's hull, and the helium will be pumped inside.
Click the ground in front of the lighthouse to go back.
Enter the lighthouse.
Open the cabinet.
Put some coffee in the kettle.
Turn the valve to add water.
Put the kettle over the lighthouse fire to boil.
Pull the rope to ring the bell.
While the skipper's mouth is open, grab the kettle and pour the coffee in. That'll wake him up.
Click the cabinet to close it.
Ring the bell again and the skipper will board the waiting ship and take you home.

Once you arrive home (yay!), the skipper joins you in a little celebration, before heading (drunkenly) back. Oh, dear.

16:30  
Blogger Snowmagnolias:

Yay! This is great! Thank you!

23:35  

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