10.31.2009

Blog discoveries for October

10.28.2009

Pixel pushing




Small Worlds by David Shute. Technically a platformer. Less about running and jumping than the thrill of discovery, or uncovering.

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10.26.2009

An aesthetic defined



I just came across this New York Times article from July, which pins down and gives a name to a style that's been gradually gaining a lot of momentum: the "New Vintage". So that's what you call it.

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10.23.2009

Fishbowl



A four-minute recording of the tank at Japan's Okinawa Churaumi Aquarium, the second largest in the world. PZ Myers of Pharyngula recommends that you "let it load in HD, put it on full screen, and set back and mellow out for a few minutes." (The embedded video is HD quality, so you can pop it into full screen right here.) It's definitely better than any screensaver you've got.

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10.21.2009

When game design philosophies collide




Tale of Tales makes non-linear, narrative, exploratory "art games" that largely cast off the trappings of traditional games (rules, goals, challenges). Frank Lantz of area/code is a vocal proponent of the idea that video games need to be more "gamelike," and that designers should focus on games as formal systems of challenges. Tale of Tales interviews Frank Lantz.

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10.19.2009

Machinarium is here!



Machinarium was just released on Friday, and it's bigger, longer, and better than anything Amanita Design has done before. It's got gorgeous visuals, an intriguing world, well-constructed gameplay, and a truly stunning soundtrack.

I'll elaborate on my impressions of the game in another post, but for now, I just want to remind everyone that it's time to go and play it. Go buy it now, or try the demo first if you really need convincing.

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10.16.2009

New releases from Tale of Tales



Continuing in its line of artful, boundary-pushing not-quite-games, Tale of Tales this month released Fatale, an "interactive vignette" inspired by Oscar Wilde's 1894 play Salomé.

Explore a living tableau filled with references to the legendary tale and enjoy the moonlit serenity of a fatal night in the orient. Fatale offers an experimental play experience that stimulates the imagination and encourages multiple interpretations and personal associations.



There's also The Path, released earlier this year, a meandering, introspective horror game based on Little Red Riding Hood in which six sisters wander in a foreboding forest and one by one lose their innocence. Completely open-ended, the game eschews goals and challenges and invites the player to simply explore and experience.

Six sisters live in an apartment in the city. One by one their mother sends them on an errand to their grandmother, who is sick and bedridden. The teenagers are instructed to go to grandmother's house deep in the forest and, by all means, to stay on the path! Wolves are hiding in the woods, just waiting for little girls to stray.

But young women are not exactly known for their obedience, are they? Will they be able to resist the temptations of the forest? Will they stay clear of danger? Can they prevent the ancient tale from being retold?

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10.12.2009

New Gargoyles trade paperbacks are out!



After months of waiting, two new Gargoyles trade paperbacks were released last month. There are new books from both the main Gargoyles series, Clan Building Volume 2, which collects the last of the published single issues plus four more issues that were never released individually, and the spin-off, Bad Guys Volume 1, which collects all the single issues of Bad Guys plus one new one.

Disney raised the cost of the Gargoyles license in the middle of the production run and Slave Labor Graphics wasn't able to renew, so the previously unpublished issues were allowed to be released in the trades only through a fortunate loophole where they are included as "bonus material." No more issues are currently in production, and the future of the Gargoyles comics looks uncertain — but at last we have a complete set of the Clan Building and Bad Guys arcs, and we get to see the conclusion of Redemption, the Stone of Destiny arc, and the very first Timedancer story with Brooklyn's journey through time. This isn't a cheap knock-off or filler material, but the true, canon continuation of the story as penned by creator Greg Weisman. It's a great set of wonderful new material, required reading for any Gargoyles fan.

Get the full collection:

Gargoyles: Clan Building Volume 1
Gargoyles: Clan Building Volume 2
Bad Guys Volume 1

A great place for reconnecting with the Gargoyles universe is Station Eight, a hub which links an active comment room, info about the comics, a Q&A with Greg Weisman at Ask Greg, and the comprehensive GargWiki, which might be useful for keeping track of the comics' sprawling cast of characters if you can't remember your Canmores from your Constantines or need to brush up on the Battle of Bannockburn.

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10.09.2009

The natives are very friendly



Stephen Fry and zoologist Mark Carwardine encountering a rare flightless parrot in New Zealand in Last Chance to See. It has been suggested that the behavior displayed in this video may explain why it is so endangered.

Via Bioephemera.

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