9.30.2009

Blog discoveries for September

9.16.2009

Factious fonts



An article from Fast Company about Six Fonts that Piss People Off, from Ikea's abandonment of Futura for Verdana in its 2010 catalog, to the Nazis' banning of Fraktur for not being "German" enough, to the continuing vitriol against that most deplorable of typefaces, Comic Sans.

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9.14.2009

Playing Pure Hidden

For my assignment to play a new kind of game I'd never played before, I played the 60-minute demo version of Pure Hidden, a hidden object game with interludes of other casual puzzle games and interactive toys. (The website also contains a light browser-based version to try.) It was my first time with a hidden object game, and I was pleasantly surprised. I really rather enjoyed playing it.

The basic goal of the game is to locate and click on objects hidden within a scene. Unlike some hidden object games which present a cluttered room or other physical space, the images in Pure Hidden are more like 2-d collages, so the items can be silhouettes, outlines, or transparent overlays, irrespective of solidity and scale.



The game has two modes, “score” and “zen,” and in the latter mode can be played meditatively, for relaxation and pleasure. Hidden picture games live and die by their imagery, and Pure Hidden has beautiful images and very high production values. The smooth visuals and well-designed soundscapes create a very pleasing sensual experience, which is what makes the zen mode appealing even without the challenge of formal limits. I chose to play in the score mode, which introduces pressure to perform in two main areas, speed and accuracy.

In each themed stage there are about 20 items total to find, but your list only contains about half a dozen items at a time. You must click on the listed objects in the scene to clear them and make space for a new item to appear on your list. Clicking anywhere on the screen that does not contain one of the listed objects will incur an accuracy penalty to your score. Objects are for the most part easily recognizable with few ambiguities, although there were occasional pitfalls – for example, a level that contained both a watch and a stopwatch (clicking on the stopwatch when only the watch was on the list incurred a penalty), or the inclusion of cultural items that might not be universally recognizable, like maki in a Japanese-themed scene (which I probably would not have been familiar with if not for all those hours logged rolling them up in Katamari Damacy).

In case of any uncertainty, you must balance the risk of a false click against the time you spend deliberating and searching. Indiscriminate clicking in the hopes of “hitting something” is not a successful strategy and will only tank your score. It is helpful to try to keep several objects in mind as you scan the screen rather than hunting for one at a time. It is also important to note the location of any distinctive objects that you spot – if they are not yet on the list, it will be easier to find them when they do appear.




In between the hidden object levels are several other types of minigames and non-game activities. Generally, these lack the artistic polish of the hidden object levels and are less engaging – they come across as generic and familiar without any innovative twist or even the basic sense-pleasure that might make the experience novel or worthwhile. In one, you must click on a bunch of fast-moving sheep to make them jump over a fence without hitting it; in another, you must rotate a series of pipes to make them connect in a continuous line; in another, you play with a very simple musical toy, popping a series of bubbles to produce sound samples.

These are all good, basic mechanisms that have been used to produce highly successful and engaging casual games, but Pure Hidden doesn’t do much with them to justify the effort. It would have been preferable if Pure Hidden lived up to its name and was just purely hidden images, because the mixed-bag minigames dilute the game’s core strength: attractive, visually interesting hidden object collages with objects that are appealing, recognizable, and just difficult enough to find to create a challenge (with or without formal scoring).


(Reposted from Bluespace, my academic design blog)

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9.11.2009

More September happenings

Friday, September 18; Thursday, September 24; Tuesday, September 29




"On Clouds" Exhibition at Observatory

with prints and photographs by James Walsh in the gallery, and an evening program of projections, performances, poetry, and other events by various artists throughout the run of the show.

Friday, September 18 through Sunday, November 15, 2009
Opening: Friday, September 18, 7-10

Th 9/26 Joshua Beckman on clouds. Two seatings, 8 and 9pm
Tu 9/29 Klara Hobza on cloud making and Catriona Shaw and Pauline Curnier Jardin on their cloud opera. 8pm
$5 admission to all events

Beginning Sunday, September 27 we will have regular gallery hours -
3-6 Thursday and Friday
12-6 Saturday and Sunday

Clouds have long been the object of scientific study and artistic depiction. Beginning in the early nineteenth century, the emerging science of meteorology allowed the fleeting and apparently formless clouds to be closely observed, categorized, and recorded. At this same time, in England and Germany, painters and poets also began to look more intently at clouds. While insisting on artifice and inspiration over mere recording, they increasingly sought to give their work a sense of greater realism and emotional power by focusing on the careful observation and accurate depiction of the natural world. The worlds of science and art were much closer then, with artists and scientists meeting in society and following each others’ work, and this allowed a shared culture to develop. At its best, detached observation was allied with emotional projection, and imagination was grounded and enriched by careful, systematic recording, all in the service of what they called natural philosophy and we would call natural history.

In this exhibition, James Walsh will present three bodies of work that trace this blending of science and art in the depiction of clouds from the early 1800s to the early 1900s.

Saturday, September 26



Monthly Jazz-Age dance club Wit's End this month features music by the Brian Newman Trio and a Charleston dance lesson by Neal Groothius and Jeri Lynn Astra.

Antik/Marion's at 356 Bowery
The last Saturday of every month at 8:30
$10 at the door

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You gotta do what you gotta do



You Have to Burn the Rope, a very short game with very well-defined goals. Do what you have to do, then sit back to enjoy end credits that are longer than the game itself. You've earned it, hero!

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9.09.2009

Wednesday wallpapers: Windows and doors

9.07.2009

If you've got a MacBook, but you really wanted an iPhone...



I found this slightly freaky Processing game that uses your MacBook's built-in Sudden Motion Sensor (intended to detect jarring movements that could potentially damage your hard drive) as an accelerometer to play the kind of tilting ball puzzle game you'd typically find for your iPhone. If you want to risk your precious, fragile hardware by waving it around manically in the air, this is the game you've been waiting for.

Space Patrol

(Reposted from Bluespace, my academic design blog)

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9.02.2009

Wonderland

Made almost exclusively from spliced and recombined audio samples from Disney's 1951 film Alice in Wonderland, Wonderland, by Australian electronic artist Pogo, is an oddly pleasing album of eerie, rhythmic chillout tunes. All four songs are available for download from Last.fm. (My favorite is Lost.) The first track, Alice, is also available as a music video on YouTube.





Be sure to check out Pogo's other remix work. Classic movie mélange Go Out and Love Someone is well worth a listen.

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9.01.2009

Around town in September

Saturday, September 19




EVENT: "The Cursed Circus" - DOV Vintage Circus Spectacular
TIME & DATE: Sat, September 19, 2009 - Doors at 9PM
LOCATION: 303 Bond Street Theater - 303 Bond St, Brooklyn
ADMISSION: $20 (TBC)

Behold! Behold! A circus of wonder and depravity awaits you at
Dances of Vice: The Cursed Circus, in a magnificent display of freaks, fools, fire, and frippery that will astonish and delight!

Abandon all virtue as ring-mistress GIOIA MARCHESE and her deadly cohorts at COMPANY XIV lead you through a world of sensuous marvels! Featuring ISENGART, the captivating libertine of the cabaret underworld - An arousing spectacle of flames by Priestess of Fire SKY CLAUDETTE and Vlad of Eros Fire - The salacious rapping of the tap-dancing MINSKY SISTERS - Magician and performance bizarrist MICHAEL CARBONARO - Raucous carnival melodies provided by BEN ICKIES' Ja Ja Jas Band, circus songbird SHIEN LEE and the GRANDPA MUSSELMAN TRIO - plus many more thrills to be announced!

Fiendish beasts of the natural world to astound the most stoic of hearts, winking beauties to set your blood aflame, devillish clowns and countless temptations await you this one sinful night at Dances of Vice. So come one, come all, to the most bewitching show on earth!


Sunday, September 27




FALL JAZZ AGE LAWN PARTY ON GOVERNORS ISLAND
SUNDAY, SEPTEMBER 27, 2009
11:00 AM to 6:00 PM

Michael Arenella and His Dreamland Orchestra invites you to join us on this hidden gem just off the southeastern tip of Manhattan, nestled in the heart of majestic New York Harbor.

Under a shady grove of centuries-old trees, caressed by fresh sea air, a sprawling green surrounded by historic officers' quarters and 18th century naval ramparts becomes the setting for a true Gatsby affair.

Widely anticipated by flappers, sporting gents and tiny tots alike, this event has been featured annually by The New York Times and the Sartorialist.

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